Long Night co-op
Up to four raccoons guard a shared stash until dawn. Bots fill any empty seat.
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Structure
A 15 s setup, then seven hours (11 PM to 5 AM), each a 40 s wave followed by a 12 s build phase: about 367 s in all. Friends can drop in until hour 3 is under way.
| Hour | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
|---|---|---|---|---|---|---|---|
| Dogs | 1 | 2 | 2 | 3 | 4 | 4 | 6 |
| Raiders | 2 | 2 | 3 | 4 | 5 | 6 | 8 |
| Searchlights | 0 | 1 | 1 | 2 | 2 | 3 | 3 |
How to survive
- Spend stash night-loot in build phases on snares, plush decoys, a Lights Out switch and a stash lock.
- A dog bite downs a raccoon; a teammate standing close revives them. A roll's grace or standing up high dodges the bite.
- Touch a raider to bonk it: it drops what it carried back into the stash. A roll into a dog stuns it.
- A lit raccoon draws dogs and they run faster at it, so stay in shadow.
Frequently asked questions
How many players in Long Night?
Four raccoons, with bots filling empty seats.
How does Long Night end?
At dawn, or early if the whole crew is down at once or the stash is emptied.
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